Woolly Mammoth Productions

So what does everybody want?

 As you can see this website has new and exciting content. Right now I am making a whole bunch of tutorials to put on this website.  I have some really interesting tutorials planned. If you would like to see a certain kind of tutorial please comment below.

Onward and upward in gameing

 I haven't released anything for about 10 months now but I have been busy retooling my skill set.  Right now I am working on a lot of XNA and Windows phone apps. I assure everybody that 2010 I will be releasing a lot of material  on Microsoft platforms. 

Im really excited to be working on so many windows phone apps and games. As a result I will be putting the PC version of Richard's Dreamscape into syndication for the time being. I feel that I will revamp the entire game for windows phone. 

In addition to that I am finally on the project that I will be releasing on XBLA. The game features my Mammoth Sound Engine.  Some of my games for windows phone will also be featuring the Mammoth Sound Engine. Those games are still in the alpha stage of development.

Its been real busy the last 10 months and I can't wait to release more stuff.

Ill keep everybody posted on what's going on in this blog :)

Lucidity in Gaming

The most intellectual concept that can be put into a video game is lucidity. My game: Richard's Dreamscape deals with this concept. One day Richard's Dreamscape will have a AAA sequel and it will be awesome. When that will happen I don't know. I am currently working on my Xbox Games. 

I just found out that Lucas Arts has just released a game on October 7th called Lucidity.  Perhaps there could be a completely new sub genre called Lucid Gaming.

If there is any concept outside of the gaming world that is closest to games it is lucidity. Both of these concepts deal with controlling imaginary environments. 

Postive and negative points of production

 
In the world of production you don't get any negative points for releasing something but you do get negative points for starting something and not releasing it.

It seems like today (oct 2009) people are not as concerned with the quality of production of anything they consume. In media, there is a disconnect between professionals and amateurs. Professionals usually charge for their work because their job and source of income is the media they create while amateurs and hobbyists release their stuff for free and having people even view their content is enough for them to keep going.

In the last few years people have been consuming more amateur material because its free. As a result people are used to low quality content. So if you want to produce something today how much time should you spend on production quality? Much less in comparison to the past. The loss of time has to be met up with time spent on marketing.

So when you release something do you get negative points for releasing material even if its "bad"? The answer is surprisingly no for 2 reasons:
1. If you release content which is split up (ie an album or a tv show) any segment of that content will be somebody's favorite
Even if only 5 people like 1 song on your album and 10 000 people like another, you have made those 5 people happy.
2. You have no idea what is going to work.
Your favorite pick among any project might not be what the public likes. Releasing segmented content is the best way to tell what your audience likes.

So when do you get negative points? When you try to release something and don't release it.

Before I moved to Ontario I tried to write and fund a musical with my day job. Since I had little or no time to actually work on it and I used most of my money for the move I didn't get it done. 

So what mark do I get on that project? An -F. Not and F-, but a -F. Because I wasted all my time and have nothing to show for it

The lesson I learned was to always release your product or don't bother starting. Even if it is a grainy youtube video, release your stuff.
By producing and releasing material you have a greater edge over everybody else who only goes 80%. I'm not just talking about the field you are in but life in general.

It comes down to a number of factors that all add up to weather you can release a project or not. If you can't release it then don't start it. If you don't release it nobody can enjoy it. If the technology isn't there, save your idea until you can release it.

Basically it works like this:

If you work on a project and don't release it you get negative points.
If you work on a project and release it you get positive points. The more points you get depends on:
1. Content
2. Quality
3. The ability to make people aware of the project (marketing)

If you don't release your project, depending on medium, somebody else is going to release something similar and are not going to enjoy your content.

If I didn't write this blog, thousands of other would have still been written. And you would have read something else.
 

New project: Game for Win/Xbox 360

 I'm pleased to announce my newest project that I have been working on for the last few months. My last video game took a lot out of me and I needed a little time to breath. In that time I have learned how to 3d graphic design. Which it is so exciting for me to announce that my next project will be a video game for Win/Xbox 360. 

I cannot say how excited I am to begin development for this game. Next week I am finalizing up some pre production elements and then starting November 1st I begin production of the game. It is going to be a lot of work but I can't wait to do this and get it out the door. 

Ill give you more details as they come along but for now Im off to finalize some pre production details. 

What to do to get exposure?

 So there is a rumored New Zelda game coming out soon. 

The title is in speculation but that doesn't seem to stop all the people who want to get their name out on the music that isn't even in the game but will trick people into thinking it is game music.

So has instrumenal music become worthless? 

Because people are doing this, is the following true?

1. Instrumental music = good but nothing special
2. Instrumental music that passes itself off as the 'leaked" music for the game. = Ill Iisten to it but it is nothing special
3. Instrumental music in the game = The real deal.

Is every bit of exposure good? Or do you have to get a legitimate position to get the proper kind exposure?

Long Walk + Coffee = Creative expansion

 I had a long walk last night with a cup of coffee in hand.

I was doing some brainstorming over my next project. Im glad to say that thing are moving a long. This project is easily the most ambitious project I have ever had. Having said that I feel up to the challenge of getting it done. Im shooting to have it done around march next year. 

There will be some other artists that are going to appear on the project. I haven't confirmed anything but I have had some interest from other artists. 

Wisp and the flasbulb in Toronto

One of the best things about Toronto is that a lot of really good musicians come through. I saw wisp and the Flashbulb on Friday and I was blown away. I HIGHLY RECOMEND everybody who reads this blog to check out their music. I talked to them afterwards and they were really nice to talk to. 

Lately august has been a somewhat laid back month. This month was not an 80 hour work week month. I was feeling a little un inspired but this concert fueled me up. Im back to my productive self and I have the music to thank. 

Should I produce an ambient album?

 A couple of years ago I watched a youtube video in which singer Bjork was interveiwing modern composers. One composer had a background in archetecture and music. His idea of music was where you enter a room with sound. Depending on your actions in the room, the sound would change based on the actions you were doing. 

For the most part the sound of the music was extreamly ambient. I was blown away. Having music that reacted to your actions in the room was the defnition of ambient music.

I have never really been a fan of ambient music. When I listen to music I always pay close attention to it. Having long moving chords and ambient sounds isn't exactly my cup of tea. 

Im not against ambient music. In fact I have probably an hours worth of extremly ambient music on my computer. I have always thought of releasing it. But it is way too different from my other works. I think eventually I will have to release it in some form. I use these tracks as part of my portfolio whenever I am applying for a sound design gig.

It seems that people like this kind of music. I rarely listen to it, but again that doesn't mean I shouldn't produce it. I always like the idea of producing whatever Im into at the moment. Although I like some forms of music more than others. I find that by producing everything I can improve.

Im in a TV show!

For the last little while I have been producing the music for a TV show. As cliche as it is for setbacks to happen during production, there were a lot of setbacks.

First of all I had an infected bug bite. I had to go to the hospital every night to get intervenes anti biotics. It was pretty rough. A few weeks later I got shocked at one of my temp jobs.

At the end of the day I really enjoyed making the music for this show. The theme song will be available on itunes soon. Im just editing it slightly (for perfection). :D

I don't have any details about the release date or where you can see it. However, you can see the trailer here.


http://www.youtube.com/watch?v=o9gD_t5lL3E
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